Xel’naga Ashes
So, after checking Sol Dios by Sunshine and wondering how i could make an entire map work around the feedback i gave Sunshine (The collapsible towers erasing minerals/gas) without falling into gimmicks i came up with this layout.
This map was done and textured in a period of two and a half days, but beware that does not mean that is a bad map! I accelerated the process just to be part of the current MotM contest. Making a map in a ~2 day period is something pretty big/incredible to me because i usually take weeks to do so! I really enjoyed making this map mostly because this kind of symmetry allows me to play around with some ideas i have been messing around with a lot lately, positional play and such, i also haven’t worked with volcanic tilesets in a good while so it’s nice to mess around with them ^^. Now I hope you guys enjoy the map as much as i enjoyed making it, hfhf!
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