Chaac Marshes

70º Overview
70º Overview

KTV Chaac Marshes



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Map Of The Month: 1st Place June 2014
TeamLiquid Thread: KTV Chaac Marshes

Changelog of the map

V 1.40
♦ Improved mineral lines set up, to allow a better pathing around them.
♦ Improved pathing around the edges of the map.
♦ Droppeable highgrounds in front of Thirds has been removed/made unpathable.

V 1.30
♦ Added debris at the natural choke to make easier the walling off (my little experiment didn’t work this time it seems, next time it is!).
♦ Slightly adjusted the high ground in front of the Third bases so it is not as strong.

V 1.20
♦ Small overview updates

V 1.10
♦ Fixed a small about of pathing issues.
♦ Added Gameheart support.
♦ Fixed areas where creep should not spread (underwater to keep your FPS stable).
♦ Expanded the “un-creep-able” areas around doodads that do not have a engulfment model when creeped to keep the overall theme of the map.

V 1.00
♦ Published.

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Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.

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  1. 2015-05-31

    […] the players want to take, the map uses a standard Main and Natural placement with accents from KTV Chaac Marshes to allow for optional expanding paths, allowing the player to choose how does he feels he should […]

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