Changelog of the map
♦ Improved mineral lines set up, to allow a better pathing around them.
♦ Improved pathing around the edges of the map.
♦ Droppeable highgrounds in front of Thirds has been removed/made unpathable.
♦ Added debris at the natural choke to make easier the walling off (my little experiment didn’t work this time it seems, next time it is!).
♦ Slightly adjusted the high ground in front of the Third bases so it is not as strong.
♦ Small Battle.net overview updates
♦ Fixed a small about of pathing issues.
♦ Added Gameheart support.
♦ Fixed areas where creep should not spread (underwater to keep your FPS stable).
♦ Expanded the “un-creep-able” areas around doodads that do not have a engulfment model when creeped to keep the overall theme of the map.