The aesthetic ideas for Miami 2100 come after I read some interesting news pieces regarding the building boom certain areas of Miami have experienced in the last couple decades. Yet the demographic that’s investing into buying these extremely expensive apartments fail to realize that their investment will fade at the same rate the oceans rise. Miami 2100 is a stark map that reminds us of the huge changes happening around us.
Miami 2100 is built as a standard map with some very interesting mechanics that affect the gameplay in a very explosive way, the map lacks Xel’naga towers and it is quite open with many possible attack paths, this means that visibility and knowledge of where the enemy army and his intentions is crucial if one does not want to be completely surrounded. Also because of the southern drop pathways and air attack routes it is very simple to do multi-prong attacks which increases the stress on players forcing them to very carefully plan their moves while putting much attention the enemy.
Miami was not planned to be a comforting and easy to play map, yet I as a designer simply cannot leave players without some way to feel safe while playing the map, and because of the many punishing features there is, there has to be some others that help the players feel safer and stabilize the map, because of this the Natural entrance is very safe and because of the way the Third is set up the Natural’s high ground will work as an anchor point or force multiplier, meaning that long to medium range units stationed near the Natural’s ramps will aid in defending the Third base quite efficiently. This way I make sure that even when the map can be very open and dangerous, even if a player was careless and lost a sizable chunk of their army, as long as that player is not ignorant of the terrain and a strong army positioning, he will be able to have a second chance towards punishing his opponent’s mistakes.
Changelog of the map