Midnight Lagoon SE

Midnight Lagoon v0.00.06 70º

Seeing the big spark of interest following the initial version of Midnight Lagoon, and all the balance issues that have poped up with the map, and even when those balance issues were foreseen and understood that they were part of what made the Midnight Lagoon such a silly map to play on, I decided to create a SE or Standard Edition of Midnight Lagoon, this version is avaliable in all four servers and has many changes to the map so to help correct any big overarching balance issue.

Yet Midnight Lagoon will continue to be Midnight Lagoon, I do not plan to fix and correct every single little thing that pops up because these balance and map exploit issues for part of the identity of Midnight Lagoon, in the very same way the exploitable Natural base Highgrounds form part of the identity of Lost Temple.

Because this update to Midnight Lagoon comes not as a real update, but as a Stand Alone version, this means that those players that enjoyed playing on the absolute caos of the original version still can do so! Now when you search for Midnight Lagoon in the Custom Games section, you will find two maps, the classic version and the SE, this way you can choose wherever version you are the most comfortable (or uncomfortable!) with.

Map Information

Map Size: 64×64
Rush Distance: There is no ground path!
Xel’naga Towers: 0
About Minerals: Main bases have 9 1500 Mineral patches, expansions have only 6.
About Gas: Geysers are very rich Geysers, and they give 8 gas per trip, they have 5000 total Vespene.

Quick Links

TL Thread: SMA KTV Midnight Lagoon (Classic Version)
Reddit Thread: “The BroodWar classic from Hell, welcome to KTV Midnight Lagoon, the smallest island map ever” (Classic Version)

Changelog of the map

V 2.00
♦ Midnight Lagoon SE version Published!
♦ Swapped the terrain levels between Naturals and Main bases so Mains are now in Highground.
♦ Reduced cliff jumping area so Reaper rushes are not as strong and can be funneled into a single point per side.
♦ Tanks now cannot reach the Natural Townhalls.
♦ Map size slightly increased to accommodate the changes in terrain height.

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Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.