(click to enlarge)
[b]Spawn Positions:[/b] 10, 4
[b]Base Count:[/b] 14
[b]Servers:[/b] NA, EU, KR
I’ve been pretty demotivated to make anything new since TLMC9 and the removal of custom textures, honestly.
Made this in two days pretty naturally, things just flowed and shaped themselves together. I struggled for a little bit trying to find a way to try a new third base, from a mineral line blocking the path, to a couple patches of 5-10 minerals per patch as a wall, to settling on the eggs. The eggs behave as one would expect, 200hp 10 armor, workers can mineral walk through, units cannot move through them. I expected the egged off base to be an option as a fourth instead of a third, but I did see rare circumstances where that third would be chosen. I added rocks infront to kinda help with that decision. The eggs were later removed, since they don’t appear in FOW, and just caused some silly issues.
Aesthetics are based off of a Kantuva tileset that I spun with my own execution and additions to the style. I think the heaviest influence is how the mains are set up (and even I messed with that lol). Everything else is pretty much me.
[b]Artsy / Detailed Pictures:[/b]