Kherrisan Rift

This map was created not long after I made my previous map Cerulean Fall, but I’ve been holding onto it for quite some time. Recently decided to make a few changes, and also figured I could go ahead and put up a thread.

Before I made this map, I happened to be doing a playthrough of the Legacy of the Void campaign, and when I had played through the initial missions taking place on Aiur, I felt compelled to make a map with an similar aesthetic. Immediately after finishing the playthrough some days later, I opened up the editor and started working on this map.

Similarly to my previously mentioned map, this map was started because of my compulsion to make a satisfying aesthetic, completing doodads in areas such as the main and natural, and the highground 3rd, before I had even made a rudimentary layout for the 4th bases and beyond. Some strange features of the map are there entirely for the reason I just wanted to make a particular look, and admittedly, I think that this has had some negative impacts on gameplay. Still, it is probably one of my better maps, although certainly not without issues.

Spoiler for PS
Yes, I am gonna stop making these huge maps, I need to get with the times and start making smaller maps. 😛

Map Specifications

Servers:
NA | EU | KR

Bounds: 152×152

Rush Distance:
Main to main: 46
Natural to natural: 33

Tileset:

Aesthetics

Spoiler for

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Kantu-Admin

Kantu-Admin

Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.