Kherrisan Rift
![](https://i2.wp.com/mapcave.net/wp-content/uploads/2017/11/Kherrisan-Rift.jpg?fit=1920%2C1920&ssl=1)
![](https://i1.wp.com/i.imgur.com/B2cpbTH.png?ssl=1)
Before I made this map, I happened to be doing a playthrough of the Legacy of the Void campaign, and when I had played through the initial missions taking place on Aiur, I felt compelled to make a map with an similar aesthetic. Immediately after finishing the playthrough some days later, I opened up the editor and started working on this map.
Similarly to my previously mentioned map, this map was started because of my compulsion to make a satisfying aesthetic, completing doodads in areas such as the main and natural, and the highground 3rd, before I had even made a rudimentary layout for the 4th bases and beyond. Some strange features of the map are there entirely for the reason I just wanted to make a particular look, and admittedly, I think that this has had some negative impacts on gameplay. Still, it is probably one of my better maps, although certainly not without issues.
Map Specifications
Servers:
NA | EU | KR
Bounds: 152×152
Rush Distance:
Main to main: 46
Natural to natural: 33
Tileset:
Aesthetics
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