Keres Passage


The Karaburan is the jewel ship of Moebius Corps, in order to strike without warning The Karaburan travels at high speeds and dangerously low altitudes across valleys and canyons.

Pro-Games Played on the Map

Map Information

Map Size: 146×148
Rush Distance: 208
Nat to Nat: 150
Xel’naga Towers: 2, 1 central Xel’naga tower and 1 bottom spotting tower.
Limited attack paths: Attack paths on the map are skewed towards the edges, limiting ground armies aggression capabilities.
Top Right Golds: Top Right quarter of the map has 4 gold bases, two of which lack a vespene geyser, map has been set up in order to allow for different playstyles, mineral heavy, or resource balanced.
Entire map is a moving spaceship: What else do you need?

Quick Links

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KTVMaps Website: Keres Passage

Changelog of the map

V 1.10
♦ Several architectural changes to improve map spacing and army movement.
♦ Changed central passage design in order to improve map spacing.
♦ Changed central high grounds and ramps near central Xel’naga to improve openness of top right area of the map.
♦ Slightly reduced size of Main bases.
♦ Improved unit pathing over the center of the map.
♦ Slightly changed and opened up area in front of Natural base in order to improve defensive positions from attacks coming from bottom passage.
♦ Added destructible rocks to the 9 and 6 bottom bases to improve the area openness on lategame scenarios.

V 1.00
♦ Published!
♦ Submitted to TLMC#8!

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Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.

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