Pro-Games Played on the Map
Map Size: 146×148
Rush Distance: 208
Nat to Nat: 150
Xel’naga Towers: 2, 1 central Xel’naga tower and 1 bottom spotting tower.
Limited attack paths: Attack paths on the map are skewed towards the edges, limiting ground armies aggression capabilities.
Top Right Golds: Top Right quarter of the map has 4 gold bases, two of which lack a vespene geyser, map has been set up in order to allow for different playstyles, mineral heavy, or resource balanced.
Entire map is a moving spaceship: What else do you need?
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KTVMaps Website: Keres Passage
Changelog of the map
♦ Several architectural changes to improve map spacing and army movement.
♦ Changed central passage design in order to improve map spacing.
♦ Changed central high grounds and ramps near central Xel’naga to improve openness of top right area of the map.
♦ Slightly reduced size of Main bases.
♦ Improved unit pathing over the center of the map.
♦ Slightly changed and opened up area in front of Natural base in order to improve defensive positions from attacks coming from bottom passage.
♦ Added destructible rocks to the 9 and 6 bottom bases to improve the area openness on lategame scenarios.
♦ Submitted to TLMC#8!