Miserere mei, Deus.

KTV Miserere just like its name implies, is a map that begs forgiveness, only not to God, but to Graphic Cards all over the world. Miserere showcases the absolutely beautiful, but not very much seen Abandoned and flooded city theme, and there is a reason for that, a tileset like that is very GPU hungry, and not for a bad reason, the aesthetics of the map are marvelous, new features added in Legacy Of The Void allow for more realistic ground texturing when using tiles and Miserere happily takes advantage of those.

The map’s core design comes from the old time Classic idea of split pushing lanes in a Mirrored symmetry map. The shorter lane being more easy to lock down for both players, this lane promotes heavy positional play, and a single misstep could mean losing the game, while the longer lane in the other hand is much more open and rich in resources, which means that armies that are more mobile can take advantages of attacking in multiple fronts at the same time, and because of the higher amount of resources available, the more mobile player can afford a bit more leniency regarding unit efficiency.

Miserere is a map rich with features in all senses of the phrase, the map offers 3 wildly different options for a Third base, there is a forward base that has Two Rich Vespene Geysers accompanied with 4 Rich Mineral Patches, but these patches have only 900 resources in them, other option is another forward Third, but this time the base is harder to hold because of the distance to it, yet if the player chooses his strategy wisely this Standard Gold base will reward the risks taken, and last there is the defensive option which in this case is a Standard Half base (6 Mineral Patches and 1 Rich geyser).

Besides the wildly differing options for bases, the map also offers a grand amount of little places where players can use fine micro to take advantage of the terrain, areas such as the high ground ledges near the central Gold bases are a excellent place to set up a little fortress which will allow the player to be safer against attacks coming from the bottom lane but without exposing himself too much in the top one.

Map Information

Map Size: 143×143
Rush Distance: 250
Nat to Nat Distance: 152
Xel’naga Towers: 1
Central Gold Bases: Bases have 4 900 Mineral patches, and two Rich Vespene geysers.
Central Blue base: The central most base has two Rich Vespene geysers accompanied of 8 normal Mineral patches.
Corner/Safe Expansions: They are standard half bases, each has 6 Mineral patches and 1 Rich geyser.
Back base Mineral Wall: Wall Mineral patches have 40 Minerals each.
Rock Tower and Xel’naga: When the Collapsible Tower is knocked down the Rocks will destroy the Xel’naga Tower.

Quick Links

TL Thread: No Thread Yet Made.
Reddit Thread: SMA – KTV Miserere (New map showcasing the gorgeous flooded city tileset).

Changelog of the map

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Kantuva also known as Uvantak is SMA main Manager and Administrator, he also is an accomplished SC2 Community Map Maker, having worked on SC2 Level Design since its release alongside several other Mods and RTS projects, he has built a wealth of knowledge about some of the smallest details on StarCraft, details which he uses to help other Map Makers become better Level Designers.